![]() ![]() ![]() There's even been some new releases recently. In addition, there's been a pretty massive project to port hundreds of Amiga 5 games to self-booting CD images, so you can burn CDs that replace the floppy disks entirely (although, if you have a TF and a CF kit, the cd-rom drive itself is a bit redundant). Everything now runs as though it was a single floppy game, even if the game originally shipped on like 18 disks (like UFO: Enemy Unknown did). #Avgn shufflepuck fullAre you familiar with WHDLoad32? It basically solved all the compatibility problems between models of the Amiga, so the full A500, A1200, etc library is playable on a CD32, no disk swapping or anything. You can get these going with a CD32 as well:ĬD32 has actually sort of undergone a dramatic transformation in the last 5 or so years if you're not aware. These emulators even let you wire up speakers and will emulate the clicks of a floppy drive loading a disk. So with this hardware, you can back up your floppies and keep your machines going for just about ever. This is a godsend because the vast majority of floppy disks are dying en mass right now. They have a built in menu that can hold 999 mounts at once, so if you have a game that has like 4 disks, you can put an image of disk 1 in mount 1, an image of disk 2 in mount 2, and so forth, then use the buttons on the emulator to switch between them. You put images of floppy disks onto USB drives that you insert into the emulators, and they have buttons that let you switch between mounted images. They emulate the floppy drive in hardware and your host machine doesn't know the difference. They exist for virtually all type of platforms, you can replace Atari, Amiga, Apple, PC, etc floppy drives with these things: And the few official documents I can find from atari, usually are full of wrong information.Īnd, just to add to the last post, in case people aren't aware, there exists a line of floppy drive emulators from a company called Gotek which are the absolute shit. With the Jaguar? Almost everything is rumors and forum posts and things like that, haha. When I go and work on, like, a Genesis or Dreamcast, I can find leaked documentation from Sega that provides an excellent starting point for working with the hardware. It's got a much steeper curve than other machines I've worked with, primarily because of the lack of documentation and tools. I have a Skunkboard and dick around with Atari Jaguar Programming, but nothing too serious. Crappy games like Checkered Flag, which run in single digit framerates, use 24 bit color. As a result, it's only using 256 colors instead of thousands, but it runs at the sort of framerate you'd expect from like an N64 or PSX 3D game. The secret? It uses 8bpp palettized color mode instead of 24-bit color. There is a game called Zero5 that pushes lots of polygons on screen very quickly:Įven texture mapped ones. But the Jaguar can actually do some really impressive shit, it is an absolute beast at putting images onto the screen extremely quickly in any conceivable orientation. The vast majority of the Jaguar's library is either Sega Genesis or Amiga ports, or poorly programmed 3D games that attacked the hardware incorrectly. It's just like, much like the ST, hardly anything actually takes advantage of it's very unique architecture and chipsets. If we're being honest? The Atari Jaguar, for 1993, was also absurdly powerful. ![]()
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